APA 9-ball looks like the 9-ball you know until someone hands you the scoresheet. Then it's points, skill levels, dead balls and innings, and nobody explains any of it because everyone assumes you already know.

Here's how it works, checked against the current APA Official Team Manual. If you're new to the league, read this before your first match night and you'll know more than half the room.

Every ball is worth points

In ordinary 9-ball, only the 9 matters. In APA 9-ball, every ball you pocket legally scores:

That makes 10 points in every rack. The manual puts it neatly: at the end of each rack, both players' points plus the dead balls add up to 10.

The rules for how you play the rack are normal 9-ball. Hit the lowest-numbered ball first, keep shooting as long as you legally pocket a ball, and the rack ends when the 9 goes in. Combinations count: you're credited with every ball you legally pocket after hitting the lowest ball first. You don't call shots.

What changes is how the match is won. Instead of racing to a number of racks, you race to a number of points.

Your skill level sets your target

Every APA player has a skill level. In 9-ball it runs from 1 to 9, and it decides how many points you need to win your match:

Skill level Points to win
1 14
2 19
3 25
4 31
5 38
6 46
7 55
8 65
9 75

Each player races to their own number. A skill level 3 playing a skill level 6 needs 25 points. The 6 needs 46. Whoever gets there first wins the match, and any points beyond your target aren't marked.

That's the APA handicap system, which the APA calls The Equalizer. It's why a newer player can beat a much stronger one on a good night.

New players generally start at skill level 3, though your league can start you higher if they think that's more accurate. If you already have an APA 8-ball skill level, you start 9-ball at the same level. After your first match, your level is calculated from how you play, and it's reviewed regularly from then on.

Dead balls

A dead ball is a ball that goes down (or is left on the table) without either player getting a point for it. The scorekeeper marks it in its own row so the rack still adds up to 10.

Balls become dead when:

The 9-ball is never a dead ball. If it goes in on a foul, it's spotted and the rack carries on.

That second one matters more than people think. If you make the 9 early, say on a combination with five balls still on the table, those five balls are dead. You get two points for the 9 and the points you made earlier in the rack, and nobody gets the rest.

Fouls in APA 9-ball

A foul gives your opponent ball in hand anywhere on the table. Any balls you pocketed on the foul are dead, and if the 9 went in, it comes back up on the foot spot.

There's no three-foul rule in the APA, and push outs aren't allowed in handicapped play. If you've played under other rules, those two are the biggest surprises. There's a full comparison in APA vs BCA 9-ball rules, and the general foul rules are in the 9-ball scratch and foul rules.

One quirk: in the APA, a ball knocked off the table is spotted on the foot spot straight away. Under WPA rules only the 9 comes back.

The break

Make a ball on the break and it scores, and you keep shooting. Make the 9 on the break, a "9 on the snap", and you win the rack, unless you scratch, in which case the 9 is spotted and your opponent has ball in hand. The scorekeeper marks 9-on-the-snaps and break-and-runs in their own boxes.

The winner of each rack breaks the next one. Breaking soft isn't allowed, and failing to hit the 1 first on the break is not a foul in the APA. For everything else that can happen on the break, see 9-ball break rules.

Safeties count, but not as points

The APA cares a great deal about safeties, but they don't score points. They're marked on the scoresheet as defensive shots: any shot taken without the intent to legally pocket a ball. Playing safe, deliberately just making legal contact, and picking up the cue ball to give ball in hand all count.

If you play a safety and a ball drops anyway, it's yours: you must keep shooting, and the shot is still marked as a defensive shot.

Why mark them at all? Because the handicap system uses the scoresheet to rate players. A player who misses on purpose to keep their skill level low is "sandbagging", and accurate defensive-shot marking is how the system catches it.

The scoresheet also tracks innings. An inning is complete when both players have had a turn. Those, too, feed the handicap.

Match points for the team

Your individual match also earns points for your team. In APA 9-ball singles, each match is worth 20 match points in total. How they're split depends on how many points the losing player scored, read off the chart printed on the scoresheet. So the balls you make still matter in a match you lose: they decide the split.

Time-outs

Players at skill level 3 and below, and unrated players, get two coaching time-outs per game. Skill level 4 and up get one. Use them. A new player who uses their time-outs well learns faster than one who's too proud to.

What the points system rewards

APA scoring pays for every ball, so steady potting matters more than in the open game. But skill levels move with your results, so the only way to keep winning is to actually improve. The players who climb are the ones who know exactly what's holding them back, whether that's their cue ball control or something further back in the stroke.

Common questions

How many points is the 9 worth in APA?

The 9-ball is worth two points. Balls 1 to 8 are worth one point each, so every rack holds 10 points in total.

How many points does each APA skill level need in 9-ball?

Skill level 1 needs 14 points, 2 needs 19, 3 needs 25, 4 needs 31, 5 needs 38, 6 needs 46, 7 needs 55, 8 needs 65 and 9 needs 75. Each player races to their own target.

What is a dead ball in APA 9-ball?

A dead ball is a ball nobody scores. Balls pocketed on a foul, and balls left on the table when the 9 is made or a stalemate is called, are marked as dead. The 9-ball is never dead; it is spotted.

Do safeties count in APA 9-ball?

They don't score points, but they are marked on the scoresheet as defensive shots. A defensive shot is any shot taken without the intent to legally pocket a ball, and the marks help keep skill levels accurate.

More on 9-ball

Knowing the rules wins arguments. Knowing your own game wins racks. Find out what's costing you racks.

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