Beginners think pool is about potting balls. It isn't.

Potting is the easy part. Anyone can learn to make a ball (toa a fairly good extent). What separates a club player from someone who's stuck is what the cue ball does after the ball drops. Land in the right place and the next shot is simple. Land wrong and you're fighting the table all frame, missing shots that look like potting errors but are really position errors.

So the real skill isn't potting. It's telling the cue ball where to go. That's cue ball control, and it comes down to three shots and the speed to tie them together. And imagine, it has far less spin than you think!

Stop, follow, draw: the three shots that unlock the table

Everything in position play is built from three basic cue ball behaviours.

The stop shot. You pot the ball and the cue ball stops dead where it made contact. This is the foundation, the first thing to master, because once you can stop the cue ball you control where it doesn't go. You hit the centre of the cue ball, a touch low, with a smooth stroke, and the cue ball stuns to a stop. Get this first. Everything else builds on it.

The follow shot. You pot the ball and the cue ball rolls forward, following the object ball up the table. You hit above centre. The higher and smoother you hit, the more it runs on. This is your main tool for moving up the table to the next shot.

The draw shot. You pot the ball and the cue ball comes back toward you. You hit below centre, low and clean, with a full follow-through. This is the one beginners struggle with longest, because they stab at it instead of stroking through it. Slow down, hit low, follow through, and let the cue do the work.

Stop, follow, draw. Forward, back, and dead still. With those three and a feel for speed, you can put the cue ball almost anywhere.

Speed: the quiet skill that ties it all together

Here's what nobody tells beginners. Knowing follow from draw is the easy bit. The hard bit, the thing that actually separates players, is speed.

The same draw shot at soft pace and at firm pace puts the cue ball in two completely different places. Control isn't just choosing follow or draw. It's choosing how hard, and being able to repeat it. A player with good speed control and only the three basic shots will beat a player with fancy shots and no speed, every time.

Practise speed deliberately. Send the cue ball to a marked spot, not just "up the table." Learn what soft, medium, and firm actually do for you, because they're different for everyone.

I had once a player who was a really good potter but position play was not on par, so he would lose critical matches and not achieve his potential. What happens really often is the un-needed use of spin on many shots where you do not need the spin to get the position. In the next sessions we will be covering the basic ideas of slide, the 30/90 degree rule and many simple approaches that help anyone, especially stuck players.

When "bad position" is actually bad delivery

Now the honest part, and it connects to everything else I teach.

A lot of players grind away at position play and never improve, and the reason isn't their position play at all. It's their delivery. If your cue isn't going straight, the cue ball never travels the exact line and distance you intended, so your position is off no matter how well you understand it. You aim to follow through to a spot and the ball ends up a foot away, and you blame your control when the real fault was that your stroke sent it somewhere you didn't choose.

You can't build reliable position on top of an unreliable stroke. So if your cue ball control feels random no matter how much you practise it, the problem may be further back, in how you deliver the cue.

My logic has always been to first master the cue ball and the potting will come. Unfortunately this is far harder and does not give immidiate results. But if you really want success, then this is the only way to do it.

The good news is that all of it is findable. Whether your real gap is control or the delivery underneath it, it can be read and named, which is the whole point of getting your game assessed instead of guessing.

Free · 2 minutes
Find out what's actually costing you frames

A 12-question read of your stance, stroke, cue ball and head. You'll find out which of the eight player types you are — and where the real bottleneck in your game is. Free, no signup.

Take the player read
← Back to the Journal